It’s 1988 and you are “The Midnighters,” a group of mischievous kids from the neighborhood. From your legendary break-in at the local arcade, to that time you snuck a “Midnighter’s” jacket on the statue of William Penn at City Hall, you feel like you’ve accomplished it all. Tonight, however, awaits your greatest adventure.
A moon rock gifted from NASA for Philadelphia’s 1976 bicentennial time capsule has been missing for over a decade. To this day, “The Heist of ‘79” remains an unsolved mystery. Urban legend has it that your crazy Uncle Mick, owner of the Brotherly Love Boxing Club, was in on the job. For years you’ve listen to your gramps spill his suspicions about Mick having it stashed away in his gym...but no one’s ever had the guts to sneak in successfully to find out.
With recent headlines reporting the value of lunar rocks soaring on the black market, time is running out to recover the moon. Break into the old boxing club and follow where the mystery leads on your quest to uncover the un-discoverable...but watch out because ol’ Mick’s probably already expecting you...
Experience the magic at Olde City Escape Games !
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"Overall, this has been the best room escape experience that we have had so far"
"BY FAR, THE BEST ESCAPE GAME SET UP EVER! I've been to them with Co-Workers and Family and without question, the most high end, cleanest, top shelf rooms I have ever experienced! "
"Our 9 year old son is what you would call a Titaniac! He loves everything titanic. Our family was very impressed with the attention to details & loved the museum feel of the rooms."
"Such attention to detail makes the experience all the more surreal!"
"methodically designed each room and story line to give you a fully immersed experience. I cannot wait until the other rooms are designed and up and running. I expect nothing less than perfection. The rooms are challenging, but not impossible- they want you to have fun!"
"We've done a ton of escape games, and this was one of the best we've ever seen, hands down. If you're thinking about going to play a game here, do it. The love and attention put into the sets is fantastic, with awesome details and props, and we cannot speak highly enough"
"BEST NEW ESCAPE THE ROOM GAME YET!!!! Have you ever had the urge to steal the constitution like Nick Cage in the National treasure movie? Well he should've came here for some practice! It would've saved us all from sitting through an extra hour (and a sequel) of that nonsense! When you mix historical accuracy, clever puzzles and a beautiful set, you actually time travel. I don't know if the guys behind this are Illuminati, Time Lord's or Aliens, but they make a damn good game...."
" We have done 25+ escape games and this is by far the best."
"the most detail-oriented rooms I've ever attempted. The story lines are extremely well thought out and all the riddles and puzzles relate directly to the story. This makes for a very immersive experience."
"Had so much fun doing the Ben franklin themed escape room here. A truly challenging puzzle that is super fun. Very detailed experience. I didn’t know what to expect going here and it blew me away with the details and the clues and figuring it all out. Take your partner here, your family, a date (double date!?), your office party, any combo. You’ll have so much fun. This is not the cheesy trying to be scary type of thing I expect from escape room games. Well thought out and meticulously designed.”
“The level of creativity and artistry that put into the creation of the rooms is second to none. I've played more than 30 escape rooms and this was by far the best one. The storyline was not only well thought out but perfectly executed.”
“Extremely well designed escape room with a story that is twisted puzzling and adventurous. A very "in movie" like experience that made you feel like your part of the storyline.”
“We played “The Midnighters” and it was incredible!! The theming was out of this world - not one detail was overlooked and you truly felt like you had entered another time. The puzzles were challenging and kept us on our toes the entire time. One of the best things about this escape room is that there is always something for the entire group to be doing - there were no lulls in the game!”
“Secret agent is one of the best rooms we've ever done. Keep up the good work! Looking forward to seeing the other rooms there and the other location in Atlanta!”
“If you're having reservations about trying The Grand Zeppelin, book it right now. Superb set design, and even better interactive actor! Puzzles were fun and challenging without being overwhelming. Andrew played a fantastic role, and stayed in character from the minute we walked into the lobby to the very last second of our experience (even to the strangers looking in the window who probably had no idea what was going on). Easily one of the best rooms we have done. “
"Phillip is a true professional; creative, thorough, and an awesome person to partner with on projects both big and small. His ideas are innovative and on the cutting edge of the Escape game industry. Each time I hire him to complete a project he comes with fresh new ideas. I have partnered with Phillip on no less than 11 escape game experiences and all were planned out and completed on time with results that exceeded my expectations. As I have stated to him many times, he is my first call on every future project I do.."
- Micheal Cook Owner of Odyssey Escape Game in Atlanta GA
The sandstorms on Mars have been written about in science fiction for centuries. Looking through a telescope on Earth, you can see oceans of red dust rising and falling. Once every five earth years a massive global dust storm encircles the entire red planet. This is where your adventure begins... It has been a grueling few months as you and your team of fellow explorers have been hunkered down at Olympus Base, the first established colony on Mars. Your skilled team eagerly awaits a sudden break in the storm, and a chance to return home. That chance has just arrived, inside of a 60 minute window, a chance to launch the ship “Mars One” and make it home. There is no time to lose, work closely with your Mission Crew. Each crew member has a skill set needed to fix the rocket, prep for launch, and finally take off! Can you rally your team in time to complete The Launch?
Play the game in real life @ itstimetoescape.com
A tantalizing evening of terror @ The Bakery
GAME was an exclusive POP UP Halloween escape room
created in partnership with Hitchhiker Horror for the 2018 Halloween season
It is October 26th 1776 and Philadelphia is alive with excitement. The American Revolution has ignited the colonial town of Philadelphia is in a fervor. Crowds are pouring into the streets singing songs, firing guns and nervously awaiting the invading British from across the sea. Benjamin Franklin has just been elected as ambassador to France and he has a monumental task ahead of him - convince France to join the war on the side of the colonies and secure a ten million dollar loan from the French government. The only tools at Mr. Franklin’s disposal are his skill with the written word and your help...
Play the game for yourself at Olde City Escape Games !
It was supposed to be the end of the great war.
Instead, 700 feet in the air, you will decide the fate of the world.
It is the mission of The Grand Zeppelin, a steam powered airship, to transport the vital peace documents to London. These documents will ensure the end of the world war and bring peace to our time. However, there are saboteurs amongst you, those that would see the peace process destroyed. Come aboard the Grand Zeppelin for an adventure in the sky. Play as peace advocate or saboteur in this journey above the clouds of Europe. Will you ensure the safe journey of Grand Zeppelin? Or will you secretly work against the group to unravel the peace process? Come aboard The Grand Zeppelin and have the time of your life!
Do what it takes to win…
Play the game in real life @ itstimetoescape.com
THE GRAND ZEPPELIN
You are an elite group of dream operatives who peice minds back together through the use of dream-sharing technology. You are given the task of saving your most important client yet.
Here is your mission...Paul Carpentier is a world renowned brain surgeon that has saved countless lives throughout his career and perfected life saving surgical techniques. However, his mind has been lost inside of a coma and it is up to you, the dream operatives to infiltrate his dream and AWAKEN him before it is too late.
Mr. Carpentier has been put into a deep hour long sleep. Your team has 60 minutes to enter his dream, find all five of his deep memories and place them back in the subconscious where they belong. In the world of dreams, everything is is black and white - follow the color - look for the deep memories and Paul Carpentier will AWAKEN...
Al Capone’s Speakeasy 1929. You are undercover agents trying to infiltrate a Speakeasy owned by the notorious gangster, Al Capone. You will need to convince the bartender (played by an in-room actor) to help you find the evidence to put him away! Play as The Singer, Police Chief, the Rookie, and up to eleven other immersive roles – all of which affect the game... All roles come with abilities and “solo wins” which motivate the players to accomplish their secret goals. Solo wins mean a player can win regardless of whether their team wins. If the team wins plus all characters fulfill their solo wins, the entire team gets a “golden win”!
- Designed in collaberation with Time To Escape Atlanta -
The year is 1963 and the city of London has been swept up in the age of love, flower power and Beetlemania. The dance floors are full of twist and shout and groovy people. However, a wicked plot has been put into action by Dr. Von Gobler that could end flower power once and for all! You are the vigilant agents of MI6, it is up to you to track down and uncover the dastardly plot. Your evening will begin with scoping out The Red Button, London’s hottest dance club. What could possibly go wrong? Grab your finest disguise and dance the hour away to put a final stop to Dr. Von Gobler in the newest escape room from Time To Escape.
Experience the game at Time to Escape Chattanooga
It’s 11:39pm on April 14, 1912 and you’re on the Captain’s Bridge at the helm of the RMS Titanic. Suddenly, the words ring out, “Iceberg, right ahead”. The placid sound of night is broken forever. You and your shipmates try desperately to avoid the iceberg but are unable. Now you only have 60 minutes to seal the water tight doors, radio for help, put on your lifejackets; release the davits and get every woman and child into the lifeboats. You must hurry but must not panic as the water rises and time runs out.
Tomorrow, you walk the mile, an innocent man sentenced to death. Escape is the only way to salvage your life and prove your innocence. Before making a final attempt at freedom you must access the security office and locate the documents that reveal the truth of your innocence and disable the surveillance system. The vengeful warden is hiding a secret; find out what it is. You only have 60 minutes before the guard returns, hurry!
Greetings townsfolk of Cog City! It seems that our brilliant, quirky inventor Otto Tüftler has built a giant machine for Mr. Penny, the copper tycoon. Penny already seems to own the whole town, and we all know of his quest to “bring great innovation to our city.” But as you also know, some shady things have been happening… Our cows and crops are sick, and Tüftler’s face has been all over town in wanted posters with a bounty of 10,000 cogs! The sheriff is out on the hunt to bring him in, and after one of your neighbors tried to investigate, they were jailed by the sheriff! You, brave souls, need to go in and shut down that machine! You have precisely one hour deactivate it, free your neighbor, and steal Tüftler’s prototype power supply before the sheriff gets back! If you should fail, the illustrious Cog City is doomed, and greed will prevail! Godspeed!
Have you heard whispers of The Misplaced Museum? Some say it vanished hundreds of years ago. Some say it never vanished at all. The amazing artifacts hidden deep within this mysterious place have been hidden from the world for hundred of years. However, a strange and peculiar box has been found in the basement of this old building. Opening it up will begin an adventure against the clock! Can you find the artifacts and escape in time before the museum ceases to exist?
The Misplaced Museum contains some of the world's most valuable artifacts from cultures that span the globe. There have been whispers and rumors that it suddenly reappears from time to time... A mysterious box has been found at the Teaching Museum South with three keys hidden inside. Some say that is is the first sign of the return of The Misplaced Museum...
The students must use the keys to open the ancient doors of The Misplaced Museum and enter into an adventure. They have to search and find the unknown artifacts hidden within The Misplaced Museum. However, they must be quick and finish before the time is up. Who knows where The Misplaced Museum will suddenly appear next!
It’s 10:45am on November 9th, 1888. You are the responding detectives to a grisly scene at 13 Miller’s Court in London’s Whitechapel district. You step inside the boarding room of Mary Kelly, the Ripper’s latest victim. The scene is not for the faint of heart, you must stay focused in your search for clues and end the Ripper’s reign of terror. Collect the clues and return to Scotland Yard to piece together the identity of England’s most notorious serial killer. You only have 60 minutes before the Ripper flees London forever, depriving Great Britain of the truth…who is Jack the Ripper?
You thought volunteering to be part of an experimental program with the mysterious X Corporation would be a fun idea. All you had to do was try their experimental drug X7 and you would be handsomely paid for your time!
What’s the worst that could happen?
Well something has gone horribly wrong. You have woken up in a bizarre room with a group of strangers. None of you have any idea what is happening or how you became trapped in the strange room, but the door is locked, a timer is counting down from one hour and signs tell you to “continue the test.”
Escape the terrible experiment of the evil X Corporation before it is too late!
Night at the Museum is a one night event created for the Teaching Museum South of Atlanta, Georgia. 12 mini escape rooms, 12 artifacts to retrieve, 12 teams, 3 hours to save the universe! A mysterious box has been found at the Teaching Museum South with three keys hidden inside. Some say that is is the first sign of the return of Night at the Museum...
The students must use the keys to open the ancient doors of the museum and enter into an adventure. They have to search and find the unknown artifacts that have been lost in time. However, they must be quick and finish before the time is up!
- Created in collaboration with the Teaching Museum South of Fulton County Georgia -
Your family has been cursed for one hundred years by an evil alchemist. It is time for the curse to come to an end. Through years of studying and searching, you have discovered that the only way to truly end the curse is to find the Elixir of Life. This is a very powerful potion said to be in the lair of the same evil Alchemist that brewed the curse one hundred years ago. It is time to take destiny into your own hands.
You have tracked the Alchemist to his lair deep within the forest. Find the potion that is hidden somewhere in the Alchemist's lair. You must be quick though, the Alchemist will return in one hour...and if he finds you snooping through his hideout...well, the rage of an evil Alchemist is not to be taken lightly...
You are a team of Interpol Investigators hired by the Asian Art Museum to track down a priceless and ancient sculpture, The Red Dragon. It was mysteriously stolen in-route from Beijing to the Asian Art Museum in San Francisco. A month of following clues has lead your team to the home of a Mr. Frederick Cromwell, an esteemed rare-antiques dealer who is suspected to have made millions stealing priceless artifacts. Infiltrate Mr.Cromwell’s private residence, retrieve the stolen Red Dragon and escape undetected before he returns home in 60 minutes!
These backwoods hold a secret. You know how the horror movies go. You know that staying a night in this cabin is a horrible idea. But sometimes you have to face the fear head on if you want to know the truth. An old text called The Book of Souls, terrifying letters written by the past victims, and an ancient evil that you have to stab in the heart... Can you escape?
The city is afraid. It is happening again, people are disappearing. One by one, seemingly vanishing overnight. Is he back? After all these years?...The Signal. In the darkest shadows of the hidden alleyways. Some say he travels through time and takes his victims with him. I don’t believe any of that...you don’t...do you?
Nevertheless, it's up to you to discover the truth. There has been another sighting of him, the Signal, in that old clock tower. Be quick - who knows who he will snatch up next.
The destruction of the United States Embassy in the Capital of Blastnya has caused worldwide panic. The Blastnya security forces have learned the identity of 10 CIA agents undercover in the country. It is predicted that the insane leader of the fringe country of Blastnya may use this as an excuse to go to war. It is up to your elite secret agent task force to infiltrate the Blastnya Security and Intelligence headquarters, remove the identifications of the undercover CIA agents and escape in one hour. Your team better work quick, world peace is on the line and the Blastnya prison is the last place on earth you want to go…
One hour, Many double-agents, One Mission.
It has been a wonderfully nonsensical adventure here in wonderland. You have almost forgotten that you are lost after all and who know’s if you will make it home? You have chased the White Rabbit past talking flowers, mischievous cats, and card deck solders. The time has come to be un-lost if at all possible. The rabbit hole is closing up and you will be left behind in Wonderland forever! One hour is left to complete this final chapter of Alice in Wonderland!
For over a hundred years, the river that gave Belfast its name has been flowing underground in a hidden tunnel. Tens of thousands of folks pass by downtown Belfast’s Victorian turrets, buzzing quaysides and cobbled Cathedral Quarter streets every day – but few people realize that there’s a secret hiding just below their feet. Even fewer people know what truly exists at the end of this mysterious and ever-present underground river. If you travels it’s length in exactly the correct way, a room will appear to those who have magical abilities…
You are a group of apprentice wizards that have traveled this secret underground passageway to the Rivermouth Academy of Magic. Located in this underground academy is the final test that must be completed by all apprentice wizards. If the tasks and magical puzzles in the Academy are solved before the full moon disappears - you will be granted the rank of High Wizards of The River. Only then will your full magical abilities become unlocked. The challenges in the Rivermouth Academy span all the realms of practical magic; Alchemy, Transfiguration, Charm Spells, and the most difficult - Giant’s Magic...